=========================================================================
8 . S E C R E T
S A N D
C O D E S
=========================================================================
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8 . 1 g e t t i n g
y u f f i e k i s a r a g i
-------------------------------------------------------------------------
You can get Yuffie in your party during any disc. If you're in
Disc 1
and are riding around in the Buggy, that will work, too. The
two
places that she appears most often are the forests beyond the Gold
Saucer (in the Gongaga Area), and most forests in the Junon Area.
After a few battles, you'll fight Yuffie (seems to be a 1 in 15 chance,
if you ask me).
_________________________________________________________________________
BOSS TIPS: MEI NO NINJA <Mysterious Ninja>
LV: 37 HP: 1950 MP: 280
Just attack, really. The Summon Materia 'Titan' works well.
Yuffie can
do all kinds of cool attacks during this time, but not once she joins
you! Yuffie's level, HP and MP vary depending on what level your
characters are at.
_________________________________________________________________________
When the battle ends, you'll be in a plain with Yuffie lying nearby.
There's also a Save Point here. However, if you touch the Save
Point,
then go to your menu screen to save, Yuffie escapes and steals 200
gil!
Don't worry, you can meet her again. You'll have to talk to her
several
times to get her to join. As she and you converse, she'll ask
you
several questions, and you can reply in two ways. To get her
to join,
respond like this:
Bottom answer, Top answer, Bottom answer, Top answer, Bottom
answer
Put another way, respond using the second reply, then the first reply,
then the second reply... and so on. After that, you can name
her, and
she'll hook up with Cloud and the rest of the gang. Note that
if you
choose the top answer for the last question she asks, you can name
her,
but she'll steal 700 gil from you and run away. You'll have to
repeat
the whole process if you want to get her in your party.
-------------------------------------------------------------------------
8 . 2 g e t t i n g
v i n c e n t v a l e n t i n e
-------------------------------------------------------------------------
The second 'optional' (or hidden) character in the game, Vincent can
also join your party during any disc. You'll need the gold key
from the
safe in Nivelheim's Shinra Mansion (see below if you don't know how
to
open it). Go down to the pink cavern leading to Sephiroth's library
(it's in the Shinra Mansion, the entrance is in the stone wall in the
eastern wing).
Remember the door to the crypt you couldn't get through? You can
now
enter it. Stand at the foot of the purple coffin and hit O.
The lid
will fly off and Vincent will talk to you. Choose the bottom
reply when
he asks you a question. When the coffin closes, press O again.
Choose
the second (bottom) reply when Vincent poses another question, and
you
can name him. Then, try to leave the cavern and he'll join you.
Vincent
can join you from the first time you reach Nivelheim onwards (but not
during Cloud's flashback).
-------------------------------------------------------------------------
8 . 3 t h e s a f
e i n n i v e l h e i m
-------------------------------------------------------------------------
What most people forget when trying to open the safe is that it's just
like a real combination lock...so you have to go in more than one
direction when inputting the numbers. Furthermore, unless you're
fast enough, you'll run out of time if you try any other combination.
The code is:
RIGHT TO 36, LEFT TO 10,
RIGHT TO 59, RIGHT TO 97
This means that you hold right and scroll through the numbers, then
hold left until you reach 10, then hold right for the last two numbers.
Don't forget to press O to verify each entry. When the safe opens,
a
Summon Materia (Odin) pops out, and you are assaulted by a big goon
(how'd he fit into that little safe?)
_________________________________________________________________________
BOSS TIPS: ROSUTONANBAA <Lost Number>
LV: 35 HP: 7000 MP: 300
This boss can be taken out just by attacking and using Limit Breaks.
Magic spells (Fire, Cold, Lighting) that are at level 2 are also
okay to use. Heal yourself and use Summon Materia (like 'Sumon
Chocobo
and Moogle', and you'll win in no time. Aside from physical attacks,
all this guy can really do is use a Lightning 2 spell on you, but it
only
does 400-500 points of damage to one character, so it's nothing to
worry about. Rarely, he does a double-fisted hammer punch to
one
character that averages 2200 points of damage, though, so pack in some
Phoenix Downs before trying to tackle him. If you blow off his
red
half (the one that uses magic) his physical attacks become more
aggressive, so keep your HP Plus. Likewise, if his purple half
is
destroyed first, the Lost Number will use more mid-level spells, like
Quake 2, against your party. It is possible to kill this boss
without
either part of it dying (by stunning it using the 'Summon Chocobo and
Moogle' spell).
_________________________________________________________________________
Not only do you get an item from the boss once you beat it (it's the
manual for Red 13's Level 4 Limit Break, the Cosmo Memory), but there's
also a gold key lying in the safe that you can grab (Chi x x no Key).
Don't forget to take the Red Materia! Apparently, there's a paper
in
the lower room in the right wing of the mansion that hints at the correct
combination for the safe, but someone like me can't read it :(
Once
you've read the paper, you can find hints throughout the house (by
the
piano, next to the chair in the bedroom, etc.) Refer to the Disc
One
Walkthrough for more information.
Did the code still not work? Remember, the safe's lock is LIKE
A REAL
COMBINATION LOCK. So, when you're turning to 36, you can either
land
on it or creep up to it, but you can't hit 37 and go back. This
applies to the rest of the digits, too; you can't go farther than the
number you want. If you do (i.e. you go to 09 when trying to
get to
10), you'll have to start all over again.
-------------------------------------------------------------------------
8 . 4 t h e s l e
e p i n g m a n
-------------------------------------------------------------------------
Get over 100 wins by fighting battles. To see how many wins you
have,
get in the Highwind or ride a Green, Blue, Black, or Gold Chocobo
ever so slightly south and a little ways to the east of Midgar City,
where you'll find a cave surrounded by mountains with a river nearby.
Inside the cave is a sleeping fellow who (usually) tells you how many
wins you've gotten so far. Not only do you need to have over
100 wins,
but the last two digits have to be the same (100, 111, 255, 733, etc.)
When you have the correct number of victories, talk to the sleeping
man. He'll toss and turn, then give you an item (Mythril).
Next,
go to the house on the penninsula near the Gold Saucer (you should
recognize it since it's full of weapons inside). Talk to the
man in
the house, and when he gives you a choice, pick the top option.
You'll lose the Mythril, but you now have the choice of opening the
long wooden chest by the bed to get a Gold Armlet, or examining the
metal lid on the upper floor at the end of the walkway to get the
manual for Aeris's Level 4 Limit Break.
It's probable that you can do this with less than 100 wins, but I'm
not certain of that. Someone want to verify it for me?
-------------------------------------------------------------------------
8 . 5 p i a n o t
r i c k
-------------------------------------------------------------------------
Go to Nivelheim (the town by the pointed mountains on the Western
Continent). Enter Tifa's house (the second building on the right
side)
and head upstairs to where her piano is. Choose the bottom option,
then the bottom option again to play it (you can't use the top option
if you want the manual). Then, press:
X, S, T, L1+T, L1+S, X, S,
T, L1+X, O, X, S, X
or*
D, L, U, L1+T, L1+S, D, L,
U, L1+X, R, D, L, D
* You can also use a combination of buttons and direction presses.
I'd like to stress that as far as I can determine, the result of
playing the piano is random. Sometimes, nothing happens, other
times,
you'll find 1 gil, and other times, you'll find Tifa's Level 4 Limit
Break Manual (keep reading). I'd also like to state that I've
gotten
her manual _without_ having Tifa in my party. I'm not sure how
I did
it, but I have a save file that proves it (see? see!) I thought
I did
it by playing the melody once, exiting out, playing it again, exiting
out again, and then getting back on the piano and pressing L1+T.
But, the way that you're _supposed_ to do it is to stick Tifa in your
party, go to the piano, play it once using the 'button only' method,
and she'll eventually find a letter from her master, Zangan (the caped
guy you saw during the first Nivelheim flashback). Tifa will
get the
Final Heaven Limit Break Manual after reading his letter.
-------------------------------------------------------------------------
8 . 6 k e y t o
m i d g a r c i t y ( s e c t o r 5
k e y )
-------------------------------------------------------------------------
<Disc 2 or 3> First talk to the man standing by the doors back
at
Midgar City. He won't appear until after you've gotten the Highwind
and rescued Cloud from Mideel Village. Talk to him, then return
to the
excavator's village on the Northern Continent. Chat with the
man by the
door and pick the first option, then the second or third option.
While
you could place diggers and hunt for the Key yourself, if you want
to
cheat, go over to the destroyed plane atop the dinosaur's skull.
See
the one excavtor near the bottom of the screen? Near him is a
tiny
piece of metal sticking outwards; position yourself underneath it and
press up so that your character is looking forward, then dig.
You can use the Key to enter the locked gates near Area 7 and look
around Midgar City. If you go into the church where you met Aeris,
you can see her bending over the flowers; she'll flicker and disappear
after a second. There's not a lot to do here, but if you go back
to
the Wall Market and go to the 'ITEM' building with the machine gun
inside it, you can get Tifa's Ultimate Weapon by examining the computer
before the gun fires upon you (you don't need Tifa to get the item).
Also, remember the man in the gun shop that you bought the Battery
from to reach the Shinra Building back in Disc 1? The man in
the left
side of the shop will sell you an accessory (Sneak Glove) for
129,000 gil this time around.
-------------------------------------------------------------------------
8 . 7 t u r t l e s '
p a r a d i s e f l y e r s
-------------------------------------------------------------------------
There are six of these flyers scattered throughout the world.
You can
find them in the following locations:
Flyer No. 1: Midgar City...the town next to Aeris' house.
Go to
the second floor of the southeastern building and look
at the papers taped to the wall by the stairwell.
Flyer No. 2: Shinra HQ...on the first floor, check out the board
with
the papers on it near the elevators. The only time you
can read this flyer is at the beginning of the game or
when you raid Midgar in Disc 2.
Flyer No. 3: Gold Saucer...go to the Ghost Square and enter the
hotel.
Read the sign that says 'SHOP' next to the shop entrance.
Flyer No. 4: Cosmo Canyon...check the left wood post of the Tigerlily
Arms Shop.
Flyer No. 5: Cosmo Canyon...the gold paper by the door on the
second
floor of the inn (the entrance is behind some hanging
cloth near the bonfire).
Flyer No. 6: Utai...the bottom floor of Yuffie's house; it's the
wall
scroll to the right of the doorway. You can't get there
unless you've done the sub-quest (refer to the 'Bonus
Areas' section).
You don't have to find the flyers (they look like pieces of paper) in
order. Whenever you have read all six of them, go to the restaurant
in Wutai (the large building in the southwestern corner of town).
Talk
to the barkeep and you'll get a Power Source, Guard Source, Magic Source,
Mind Source, Speed Source, Luck Source, and a Mega Elixir.
-------------------------------------------------------------------------
8 . 8 a l l 7
f e v e r
-------------------------------------------------------------------------
As easy as this trick sounds, it's harder to perform than you might
think. One of your characters has to have a current HP of 7777
(or a
maximum and a current HP of 7777...I'm not sure yet). This can
be done
by getting injured, equipping materia, or raising levels. When
that
particular character enters a battle, the message 'Ooru 7 Fiibaa' (All
7
Fever) will appear. It will show up every time the 'fevered'
character
attacks, too.
During this time, the person affected by the 'All 7 Fever' will make
one
_normal_ attack against each enemy when their Time Bar is filled, even
if
you have materia such as Slice Everybody or Mega All
equipped. However, assuming they don't miss, that person will
always
strike for 7777 damage, even if an enemy has special defenses.
Furthermore, that person behaves as if he/she was berzerked (i.e. you
can't select commands for them since they will do nothing but attack),
and can take no other action (even if you're wearing a Counter Attack
materia). They can still lose HP or be affected by enemy abilties/magic/
etc.
There are two major drawbacks to this trick; your current HP drops to
1
point after the battle (it can be healed by normal means), and you
can't
repeat the trick unless you have 7777 HP exactly. Since I think
your
maximum HP has to be 7777 too, this means that you can't repeat that
trick once you raise a level, since you will gain HP and it will affect
the amount of HP a materia is adding/taking away from your 'real' total.
This means that the only way to permanently keep this trick is to get
really good at using materia orbs to customize your character's life,
or by killing that character before the end of the battle so that they
don't gain experience ^_^;
-------------------------------------------------------------------------
8 . 9 f m v v i e
w i n g t r i c k
-------------------------------------------------------------------------
All you FF7 owners out there should try this! Go to any point
in the
game with an FMV sequence (such as starting a new game--the part where
Cloud runs up to the Makoro furnace). Open your PSX and put in
another
disc. When you continue playing (the game won't crash) the FMV
sequence
will be replaced with one from the disc! (Using the last example,
put
in Disc 3 and you'll see the sequence with the stone pillars rising
from
the center of the last level; it's the same bit you see after killing
Jenova Synthesis before fighting Sephiroth for the last time.)
What's really weird is that you can keep playing the game with another
disc in your system! I beat the whole first part of the game
and the CD
would load up the various levels! I don't know for sure, but
I guess
that means that the ENTIRE game is written on each disc (barring the
FMV,
obviously)! If you want to verify this, try starting up a save
file from
disc 3 and replace it with, say, the first disc. You can do the
submarine/snowboard sequences, or go to any place you couldn't go to
in
the first disc--and all the data loads up!
Going back to the trick, though, you can try this anywhere, and you
usually get cool results. For instance, near the end of Disc
2, the
Weapon monster rises up from the sea and attacks Midgar City--and gets
decapitated by the Mako Cannon. I switched to the first disc
before
viewing the FMV and saw parts of the intro, and some parts from the
FMV during/after Aeris's death! If you're fast, try switching
the
discs during the opening FMV when you start a new game; with Disc 2
inserted, it showed some more FMV of Aeris (this is when you return
with Buugen Haagen to the Ancient City).
Even stranger is the fact that you can still see text/graphics over
the
FMV in some cases, such as Cloud and the Avalanche member running
offscreen just after the furnace explodes near the start of the first
disc, or Cid talking to Cloud on his phone during the part where the
Weapon attacks Midgar City (of course, this is over the FMV from the
disc you've chosen). And as I mentioned before, you can play
normally
after the FMV is over, even with the other disc in your PSX!
In earlier versions of this FAQ, I said that there was 'hidden' FMV
of
a silver car rotating around. Several people e-mailed me and
informed
me that you can normally view this in the Shinra HQ during Disc One.
What's interesting, though, is that when I saw this FMV by using the
trick above, I had switched Disc One with Disc Three (at the FMV with
the bridge collapsing in Cloud's flashback). This means that
it's on
at least two of the three discs. Why it's there is another story.
Also, the scene with the planets in Buugen Haagen's observatory (which
is only in Disc 1) will also be partially displayed if you switch it
with Disc 2 or 3.
-------------------------------------------------------------------------
8 . 1 0 a l w a y s r u n
f r o m b a t t l e s
-------------------------------------------------------------------------
Interestingly enough, you will instantly flee a battle if at least one
character is petrified, stopped, or paralyzed while in the 'running'
pose. So as long as you are not fighting a boss or have been
ambushed
(see the Running section for more detail), you can always escape simply
by letting the enemy do one of the above attacks to you, or by doing
it
to yourself (via Spell Materia)! This is also useful if all your
members
are paralyzed, stopped, or whatever, and your last character is about
to
suffer a similar fate. Simply try to run away (even if you can't),
and
you'll escape the moment you are hit by the attack. The only
exception
to this trick is that if you are petrified and your other teammates
are
dead or petrified, then you will always lose. This doesn't work
on boss
battles, by the way.
-------------------------------------------------------------------------
8 . 1 1 r a i s i n g c h o c
o b o s
-------------------------------------------------------------------------
This section is based upon a summarized guide written by Nikki.
Some
information is also taken from a more detailed guide written by Crow.
Their addresses can be found in the Special Thanks section near the
end
of the FF7 FAQ.
You're going to need a lot of money, patience, and luck if you want
to
raise chocobos. The payoff is that you can breed chocobos that
can fly,
swim, climb over mountains and go to places normal vehicles can't reach.
a) Go to the Chocobo Farm once you've accquired the Highwind.
Enter
the house (not the barn) and talk to the person
there. Choose
the first option, then choose the top choice.
Doing this will let
you purchase one of the stalls in the barn.
You'll need to purchase
all six, but they cost 10000 gil a pop. If
you want, you can do
the process with only four stalls, but you'll have
to kick out the
chocobos you don't need to make room for the newer
ones.
b) Leave and get on the airship. Fly to the northern continent
and
land near the lone house surrounded by grass (it's
exactly to the
northwest of the farm). Equip one character
with a Steal (yellow)
materia and keep walking around on the grass until
you fight a
large red reptile (Brachosaur?) Try to steal
from him until you
get a Carob Nut (you'll get a message with an exclamation
mark
if you stole something). Run away or beat
him, then repeat the
process three times so that you have three Carob
Nuts. You can
also get this item from the same enemy if you go
to the tip of the
penninsula near the excavator's village on the Northern
Continent
where the dark grass is.
c) Now, go to the chocobo tracks near the Gold Saucer (by the
shore).
Equip someone with a Chocobo Attract materia and
walk along the
tracks until you enter a battle with a Chocobo.
Don't kill the
chocobo, but do kill the other enemies. When
the battle is over,
press X to dismount and select the top option to
make the chocobo
return to the farm.
d) Go to the tracks on the Southern Continent, near the forest
where
you found Cloud in Disc 2. Unlike the walking
kind, you can get
running chocobos here. Just repeat step (c)
to catch one. Wait
a second--save your game. If you didn't get
the right type of
chocobo (more about this in part e), you can reset
the game and
try again: the chocobo's gender is determined randomly
each time,
so you can end up with the correct gender if you
keep resetting
and naming the Chocobo until you get the one you
want.
e) Return to the chocobo farm. Talk to the guy standing
still in the
barn and choose the 3rd option, then the first choice
twice. Name
your chocobo, then repeat with the other bird.
This will also place
your chocobos in the stables. You can tell
by their stance (walking
or running) if they are the right type. To
tell your chocobo's
gender and race ranking (more on this later), go
up to them in the
barn and press O.
You'll want to make sure that the running chocobo
is female and
the walking chocobo is male. If you have a
chocobo walking with
his head down, put it in a stall, then talk to the
man again and
choose the 6th option from the top. Pick that
chocobo and choose
the top option twice, then the bottom option once
to let that bird
go so you can get another one. If the sex
of the chocobo is wrong,
just use the trick in the above section to change
it.
f) Do you have the correct type and gender? Talk to the
man in the
barn again and choose the fifth option from the
top. Choose one
of the chocobos by walking up to it and pressing
O. Pick the top
option, then repeat with the other chocobo.
When you get another
choice, pick the top option. A list will appear.
Remember the
items you stole from that reptile in the north?
It will appear
as the item 7th from the top (there should be a
3 next to it
since you stole 3 items). Choose and and choose
the top choice.
g) Hopefully you got a green Chocobo! If you got a blue
one or a
yellow one, reset and try to mate the two chocobos
again (repeat
step f). You'll want a blue chocobo, but if
you get one right
now, it's harder to breed a green one -NSS-.
Keep note of your
chocobo's gender--it's important.
h) At this point, you can't mate the yellow chocobos again or
the
green chocobo. If you don't want to wait,
repeat steps (c)
through (f) and try to breed a Blue Chocobo who
is the opposite
gender of your Green Chocobo. If you have
time on your hands,
though, waste it and come back later. You
can re-breed your
two yellow chocobos and try to get a Blue Chocobo.
Either way,
it will take _a lot_ of tries, but you save the
trouble of
capturing and renaming chocobos if you waste some
time and just
re-breed your two yellow birds. Remember the
item that you
used (Carob Nut), will now have a '2' next to it
since you
already used one. Don't worry, it will still
stay in the same
place on the menu.
i) Okay! Now, you should have a Blue chocobo and a Green
chocobo of
opposite genders. If you caught another pair
of yellow chocobos,
you won't have any more stall space and you'll have
to let the
two yellow ones go. If you simply breeded
them again, you'll
still have two stalls left open. Since the
Blue chocobo is a
newborn, you'll need to waste some more time before
you can breed
it to the Green one. Hop in the Highwind and
fly back to the
house on the grassy patch in the Northern Continent.
Talk to the
purple geezer and choose the first option.
He will offer to sell
ou items; buy 40 of the ones that cost 5000 gil
(Shirukisu
Vegetable).
Return to the Chocobo Farm and give ten of them to
your blue
chocobo and 10 to your green chocobo. You
can do this by picking
the fourth option when you talk to the man, then
picking the
Sylkis Greens (it's the next to last one).
Pick the chocobo
you want to feed it to and press up or down on your
controller to
increase the number. Then press O twice to
feed the chocobo.
j) Go to the Gold Saucer (you can get there from the sky lift
in
North Corel). Go to the Chocobo Square, enter
the main
building, and talk to the girl in front of the 'STAFF
ROOM'
door. Choose the first option and pick either
your green
chocobo or your blue chocobo to race. Then
pick the top choice
two times and press Start at the next screen to
start the race.
The point of racing is to improve your chocobo's
race ranking.
Remember what happened when you checked your chocobo's
stats?
Underneath the gender was the race ranking.
You need to improve
it from a C to an A-class ranking, and you can do
so by racing.
It doesn't matter if you lose; just keep racing
until you gain
new classes. Refer to the chocobo-racing tips
in section 3o if
you need help, although it's easy to win the races
using
Automatic Sequence Mode. Every time you win
a race, pick the
top option to get an item, the bottom option twice
to get an
item, or the bottom option, then the top option
to get some GP.
Remember, to raise a class level, you have to come
in first place
(and even then you may need to get a high score
such as 1-2 or
1-2 a few times before you'll gain a level).
When you do raise
a race ranking, the girl will tell you. You
can see your
chocobo's class every time you race it (at the screen
before the
race starts). Obviously, it will take quite
a few races before
you can hit class 'A' (it took me around 3 races
to raise to
the next class each time).
k) Fun, wasn't it? Get back in the Highwind and return to
the
Chocobo Farm. Refer to step (f) and breed
the blue and green
chocobos together. With a little luck, you'll
find a black
chocobo in one of the empty stalls the following
day. Yes,
you may have used up your last piece of Karabu,
but you won't
need it anymore. Once again, take note of
your black chocobo's
gender.
l) There's an elongated island with a forest on it northeast of
the
Chocobo Farm. Go into the forest and wander
around until you
run into a tiny monster wearing boxing gloves (Goblin).
You can
steal a Zeio Nut off of it--you only need one.
After you
get it, fly to the chocobo tracks on the west edge
of the Northern
Continent and capture one; you can get the dashing
kind here.
Then go back to the farm, name your yellow Chocobo,
and put it in
the stalls. If it isn't the opposite gender
of your black chocobo,
reset and try the naming process again. Refer
to step (e) if you
forgot how to do this.
m) You should have 20 Sylkis Greenss left, so feed 10 of them
to
the dashing yellow chocobo and 10 to your black
chocobo (just like
how you did it in step i). Now for the real
fun part--you have to
get an A-rank class for both the yellow and black
chocobos! So,
just repeat what you did back in step (j).
It will take a while,
but when they're both at race ranking A, leave the
Gold Saucer and
return to the Chococbo Farm.
n) Now, breed your yellow and black chocobo together. This
time,
use the Zeio Nut (it's at the very bottom of the
list).
Once again, refer to step (f) if you have trouble
navigating
the menus. It may have to retry a few times,
but you'll end up
with the gold chocobo eventually. Now you
can go anywhere on
the World Map!
YELLOW CHOCOBOS can go anywhere you can normally get to on foot.
The
sole advantage is that a chocobo is a lot quicker than walking.
BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls.
They can also walk in shallow water, just like Cid's airplane could.
GREEN CHOCOBOS can run over mountains, even the pointed mountains by
Nivelheim. They can also dash over _most_ cliffs and drops.
BLACK CHOCOBOS can walk along rivers and move around in shallow water.
They can also run over mountains and cliffs. Unlike the blue
or green
chocobos, the black variety can go over any cliff or drop: even
walk up or down waterfalls, enter the canyon surrounding the Ancient
City, or walk _over_ the ice forest that you have to traverse in Disc
2 after the snowboard scene!
GOLD CHOCOBOS can do everything a black chocobo can--they can also
walk in the ocean, allowing you to go anywhere you want, even into
the dirt pit surrounding the Gold Saucer (just like the Saucer
vehicle). Truly the ultimate in transportation!
In case you didn't know about it, you can rotate the chocobo you're
viewing when using the various options in the Chocobo Farm by holding
the R1 or L1 buttons :)
Unlike chocobos that you capture and ride around on, the ones that you
ride out from the Chocobo Farm are a little tamer. They'll stay
where
you get off them until you ride them again, and you can do this as
much
as you want and return them to the Farm whenever you want (although
you
can only have one chocobo out at a time). If you're riding a
chocobo
and you try to enter the Highwind, you'll find it in the 'Chocobo'
area
of the the ship. You'll automatically be riding the chocobo when
you
land the ship, too.
-------------------------------------------------------------------------
8 . 1 2 u n c h a r t e d i s
l e s
-------------------------------------------------------------------------
Head due south from Cosmo Canyon in the Highwind, then go a little to
the west. You'll see an island that's part dirt, part grass,
with
a smaller grassy island nearby. This isle doesn't appear on the
Map,
but if you land the Highwind on the grassy plain and run around in
the dirt long enough, you can fight Sabotenders (better known as
Cactrots; those little cactus guys from FF3)! You can't get Rename
Cards from them or anything like that, but it's kinda fun fighting
them. Actually, the name of this island is 'Cactus Island' so
it
makes sense to find them here.
To get to the second isle, head for the two islands near to each other
on the northeastern edge of the map. Then go north (and a little
more
to the east), and you'll come across an oval-shaped island surrounded
by mountains. There's a cave entrance here, but you can't land
there
in the Highwind. For more about the island, refer to the Bonus
Areas
part in section 6. The name of this place is 'Round Island'.
-------------------------------------------------------------------------
8 . 1 3 g a m e s h a r k
c o d e s
-------------------------------------------------------------------------
I'm not much of a code-maker myself, but here are some cheats you might
want to try. Remember, you need a Game Shark or a Pro Action
Replay for
these to work. Some people have reported problems with these
codes
(such as, these codes don't work with a PAR). FYI, I made these
codes
using a Game Shark with PAR software (version 1.98), so I really don't
know why it wouldn't work on both devices.
All of the codes in this FAQ were made by me, unless otherwise stated.
If you want to reprint, submit, or display these codes, please give
credit where it is due. If you want to submit a code, just tell
me
the code itself, what it does, and include any glitches/problems with
the code. Oh, and please tell me the code's creator if you didn't
make
it yourself.
Finally, the reason why I've made these codes is because I didn't see
anything like them beforehand. So don't BS me about making the
'Materia
Select' code first or any of that garbage, as I'm not interested.
FF7 MASTER CODE
80000000 - 0000
-----------------------------------------------------------------------
This is the cheat that lets you use other codes with this game.
I don't
know if it (and the other codes listed here) will work on every disc,
but if a code doesn't, then I'll let you know.
CHARACTER SELECT - 3RD POSITION
8009CBDE - FF0x
-----------------------------------------------------------------------
Enter this code, but replace the last digit with one of the following:
x = 0 - Cloud
Strife
1 - Barett Wallace
2 - Tifa Rockheart
3 - Aerith Gainsborough
4 - Red 13
5 - Yuffie Kisaragi
6 - Cait Sith
(sometimes, Young Cloud)
7 - Vincent Valentine (sometimes, Sephiroth)
8 - Cid Hiwind
9 - <Young Cloud>
A - <Sephiroth>
B - <Chocobo>
C - <'Nau Purintingu'> (Now Printing)
D - <'Nau Purintingu'> (Now Printing)
When you turn on the code, the character in the 3rd position will turn
into whatever character you specified. You may want to go into
the
PHS menu, turn off the code, and put the character in/out of the PHS
groups a few times to 'debug' it a bit. When you return to the
Main
Menu screen, that person will have the portrait/stats. of the desired
character.
It is HIGHLY recommended that you have the 3rd space EMPTY when you
use this code as in some cases, a pre-existing character may overlap
with the selected one. The result is that, when you enter a battle,
that character does not appear, cannot interact, and his/her HP drops
steadily until it hits zero.
Using this code:
Characters all start off at their 'base' level (1). If you use
this
code to get a character that you don't have at the moment (say picking
Aeris while in Disc 2 or 3), they'll have the same stats and abilities
as they did when you last had them in your party. If you level
them
up, change their equipment, etc., then save the game and use the code
to replace them with another character and put them back in, any changes
you made will be saved, too. Note that if you use this code to
get a
character you already have (say, if Cid is in the 3rd position and
you
put in the code for Cid), you'll get multiple copies of the character.
This also happens if you have the code on while you try to pull a
character in/out of the active group. Copied characters disappear
when
you exit the PHS menu.
Yes, if you save the game, you save the added characters. The
only way
to remove them is to use the code to 'select' a new character, or to
put them in PHS (inactive party) and then return to your Main Menu.
Also note that sticking a 'selected' character in the first position
will make Cloud disappear on-screen (you can still use the cursor).
Finally, note that if you enter a conversation/event with a character
you're not supposed to have (say, Sephiroth outside of the flashback
or Aeris after Disc 1), the game may (and probably will) crash.
The
only exception to this are the 'general' quotes which a character will
say automatically, regardless of who he/she is.
Specific Character info.:
Both Cloud and Aeris become 'permanent' members of either your active
party or the inactive party. To remove them, you'll have to stick
them in the third position (use Order), and put in a code for one of
your normal characters.
Sephiroth is still controlled by the computer, although you can take
or
change his equipment and Materia. As he only has one weapon (Masamune),
using the 'Item Select' code to have this item is useless as it's the
only weapon he can equip. Although it will act as if he and Young
Cloud
have Limit Breaks, they don't in actuality (if you look, you'll see
that it's Vincent's and Cait's Breaks instead).
This code has trouble realizing who is Cait Sith/Young Cloud and who
is Vincent/Sephiroth, because of the way the characters' data is
stored. As a result, you may not always get the character you
want
when trying to get either of these characters.
The 'Chocobo' and 'Now Printing' are not real characters. They
have
no weapons, statistics, etc. (if you look, you'll see that they
borrow the stats. of another character, usually your leader).
If you
try to enter a battle with one of them in your party, you get the
'overlap' result described above (as they are not playable).
ITEM SELECT
8009CCxx - yzzz
-------------------------------------------------------------------------
Please take note: As long as you follow the below guidelines
(remember
to be careful when putting in the two 'location' digits), this code
should work. Several people have been complaining that they can't
get
the code to work--even the people with the same GS and version number
aS-mine (1.98). If you've _carefully_ tried this code and can't
get any
results, then you may simply not be able to use the code on your game.
I have NO IDEA what causes this and I'm sorry I can't offer more help
to
those with problems concerning this code or the Materia Select code
(they both work in the same manner).
And yes, saving your game with this code _will_ save the items into
memory--you'll still have to be careful that you don't end up with
the
'battle' glitch' described below (although it seems as if it's not
in
the English version).
An example code would be 8009CCA8 - 202A for the Ghost Hand item, for
those of you who don't understand how the x/y/z entries work.
xx = Location where item appears on the Item Select Screen. You
can
change this number to enter the code multiple
times to have
multiple items of your choice, but you _must_
use EVEN numbers
(i.e. C2, 9A, or 88) or the game may glitch.
Also, if this code
would put an item over an occupied space and
not a blank one, the
game may freeze or the item may not appear.
Finally, try to keep
the location range between 8_ and C_ or the
game may crash.
y = No. of items; you'll have an infinite amount unless you turn
the switch off (usually). The
number you enter is converted
to hexidecimal form (so what you put
in won't correlate with
the # of items you get). Keep
in mind that 0 is a valid
number and can be used.
zzz = Item name:
000 = Potion
0A0 = Gatling Gun
001 = Hi-Potion
0A1 = Assault Gun
002 = X-Potion
0A2 = Cannon Ball
003 = Ether
0A3 = Atomic Scissorss
004 = Turbo Ether
0A4 = Heavy Vulcan
005 = Elixir
0A5 = Chainsaw
006 = Megaelixir
0A6 = Microlaser
007 = Phoenix Down
0A7 = A*M Cannon
008 = Antidote
0A8 = W Machine Gun
009 = Soft
0A9 = Drill Arm
00A = Maiden's Kiss
0AA = Solid Bazooka
00B = Cornucopia
0AB = Rocket Punch
00C = Echo Screen
0AC = Enemy Launcher
00D = Hyper
0AD = Pile Banger
00E = Tranquilizer
0AE = Max Ray
00F = Remedy
0AF = Missing Score
010 = Smoke Bomb
0B0 = Mythril Clip
011 = Speed Drink
0B1 = Diamond Pin
012 = Hero Drink
0B2 = Silver Barrette
013 = Vaccine
0B3 = Gold Barrette
014 = Grenade
0B4 = Adaman Clip
015 = Shrapnel
0B5 = Crystal Comb
016 = Right arm
0B6 = Magic Comb
017 = Hourglass
0B7 = Plus Barrette
018 = Kiss of Death
0B8 = Centclip
019 = Spider Web
0B9 = Hairpin
01A = Dream Powder
0BA = Seraph Comb
01B = Mute Mask
0BB = Behimoth Horn
01C = War Gong
0BC = Spring Gun Clip
01D = Loco weed
0BD = Limited Moon
01E = Fire Fang
0BE = Guard Stick
01F = Fire Veil
0BF = Mythril Rod
020 = Antarctic Wind
0C0 = Full Metal Staff
021 = Ice Crystal
0C1 = Striking Staff
022 = Bolt Plume
0C2 = Prism Staff
023 = Swift Bolt
0C3 = Aurora Rod
024 = Earth Drum
0C4 = Wizard Staff
025 = Earth Mallet
0C5 = Wizer Staff
026 = Deadly Waste
0C6 = Fairy Tale
027 = M-Tentacles
0C7 = Umbrella
028 = Stardust
0C8 = Princess Guard
029 = Vampire Fang
0C9 = Spear
02A = Ghost Hand
0CA = Slash Lance
02B = Vagyrisk Claw
0CB = Trident
02C = Light Curtain
0CC = Mast Axe
02D = Lunar Curtain
0CD = Partisan
02E = Mirror
0CE = Viper Halberd
02F = Holy Torch
0CF = Javelin
030 = Bird Wing
0D0 = Grow Lance
031 = Dragon Scales
0D1 = Mop
032 = Impaler
0D2 = Dragoon Lance
033 = Shrivel
0D3 = Scimitar
034 = Eye drop
0D4 = Flayer
035 = Molotov
0D5 = Spirit Lance
036 = S-mine
0D6 = Venus Gospel
037 = 8inch Cannon
0D7 = 4-point Shuriken
038 = Graviball
0D8 = Boomerang
039 = T/S Bomb
0D9 = Pinwheel
03A = Ink
0DA = Razor Ring
03B = Dazers
0DB = Hawkeye
03C = Dragon Fang
0DC = Crystal Cross
03D = Cauldron
0DD = Wind Slash
03E = Sylkis Greens
0DE = Twin Viper
03F = Reagan Greens
0DF = Spiral Shuriken
040 = Mimett Greens
0E0 = Shotgunball
041 = Curiel Greens
0E1 = Magic Shuriken
042 = Pahsana Greens
0E2 = Rising Sun
043 = Tantal Greens
0E3 = Oritsuru
044 = Krakka Greens
0E4 = Conformer
045 = Gysahl Greens
0E5 = Yellow M-phone
046 = Tent
0E6 = Green M-phone
047 = Power Source
0E7 = Blue M-phone
048 = Guard Source
0E8 = Red M-phone
049 = Magic Source
0E9 = Crystal M-phone
04A = Mind Source
0EA = White M-phone
04B = Speed Source
0EB = Black M-phone
04C = Luck Source
0EC = Silver M-phone
04D = Zeio Nut
0ED = Trumpet Shell
04E = Carob Nut
0EE = Gold M-phone
04F = Porov Nut
0EF = Battle Trumpet
050 = Pram Nut
0F0 = Starlight Phone
051 = Lasan Nut
0F1 = HP Shout
052 = Saraha Nut
0F2 = Quicksilver
053 = Luchile Nut
0F3 = Shotgun
054 = Pepio Nut
0F4 = Shortbarrel
055 = Battery
0F5 = Lariat
056 = Tissue
0F6 = Winchester
057 = Omnislash
0F7 = Peacemaker
058 = Catastrophe
0F8 = Buntline
059 = Final Heaven
0F9 = Long Barrel R
05A = Great Gospel
0FA = Silver Rifle
05B = Cosmo Memory
0FB = Sniper CR
05C = All Creation
0FC = Shotgunshot ST
05D = Chaos
0FD = Outsider
05E = Highwind
0FE = Death Penalty
05F = 1/35 Soldier
0FF = Masamune
060 = Super Sweeper
100 = Bronze Bangle
061 = Masamune Blade
101 = Iron Bangle
062 = Save Crystal
102 = Titan Bangle
063 = Combat Diary
103 = Mythril Armlet
064 = Autograph
104 = Carbon Bangle
065 = Gambler
105 = Silver Armlet
066 = Desert Rose <new>
106 = Gold Armlet
067 = Earth Harp <new>
107 = Diamond Bangle
068 = Guide Book <new>
108 = Crystal Bangle
069 = <blank>
109 = Platinum Bangle
06A = <blank>
10A = Rune Armlet
06B = <blank>
10B = Edincoat
06C = <blank>
10C = Wizard Braceletlet
06D = <blank>
10D = Adaman Bangle
06E = <blank>
10E = Gigas Armlet
06F = <blank>
10F = Imperial Guard
070 = <blank>
110 = Aegis Armlet
071 = <blank>
111 = Fourth Bracelet
072 = <blank>
112 = Warrior Bangle
073 = <blank>
113 = Shinra Beta
074 = <blank>
114 = Shinra Alpha
075 = <blank>
115 = Four Slotss
076 = <blank>
116 = Fire Armlet
077 = <blank>
117 = Aurora Armlet
078 = <blank>
118 = Bolt Armlet
079 = <blank>
119 = Dragon Armlet
07A = <blank>
11A = Minerva Band
07B = <blank>
11B = Escort Guard
07C = <blank>
11C = Mystile
07D = <blank>
11D = Ziedrich
07E = <blank>
11E = Precious Watch
07F = <blank>
11F = Chocobracelet
080 = Buster Sword
120 = Power Wrist
081 = Mythril Saber
121 = Protect Vest
082 = Hardedge
122 = Earring
083 = Butterfly Edge
123 = Talisman
084 = Enhance Sword
124 = Choco Feather
085 = Organics
125 = Amulet
086 = Crystal Sword
126 = Champion Belt
087 = Force Stealer
127 = Poison Ring
088 = Rune Blade
128 = Touph Ring
089 = Murasame
129 = Circlet
08A = Nail Bat
12A = Star Pendant
08B = Yoshiyuki
12B = Silver Glasses
08C = Apocalypse
12C = Headband
08D = Heaven's Cloud
12D = Fairy Ring
08E = Ragnarok
12E = Jem Ring
08F = Ultima Weapon
12F = White Cape
090 = Leather Glove
130 = Sprint Shoes
091 = Metal Knuckle
131 = Peace Ring
092 = Mythril Claw
132 = Ribbon
093 = Grand Glove
133 = Fire Ring
094 = Tiger Fang
134 = Ice Ring
095 = Diamond Knuckle
135 = Bolt Ring
096 = Dragon Claw
136 = Tetra Elemental
097 = Crystal Glove
137 = Safety Bit
098 = Motor Drive
138 = Fury Ring
099 = Platinum Fist
139 = Curse Ring
09A = Kaiser Knuckle
13A = Protect Ring
09B = Work Glove
13B = Cat's Bell
09C = Powersoul
13C = Reflect Ring
09D = Master Fist
13D = Water Ring
09E = God's Hand
13E = Sneak Glove
09F = Premium Heart
13F = HypnoCrown
- Codes ending in 069 - 07F give you these items.
As of right now,
I don't know what their purpose is (they may
be disabled Key
Items, I think).
- Codes ending in 080 - 08F are swords for Cloud.
- Codes ending in 090 - 09F are claws for Tifa.
- Codes ending in 0A0 - 0AF are cannons for Barret.
- Codes ending in 0B0 - 0BD are combs for Red XIII.
- Codes ending in 0BE - 0C8 are rods for Aeris.
- Codes ending in 0C9 - 0D6 are spears for Cid.
- Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
- Codes ending in 0E5 - 0F1 are M-phones for Cait
Sith.
- Codes ending in 0F2 - 0FE are handguns for Vincent.
The code ending in 0FF looks like a gun, but
it is in
fact Sephiroth's Masamune blade.
- Codes ending in 100 - 11F are defensive bracelets.
- Codes ending in 120 - 13F are accessories you equip.
- Codes ending in 140 - FFF are 'glitch' items that
don't exist
and have no purpose/effect on the game.
If you have this code activated and you go into a battle, you may get
a strange effect that prevents you from fighting the battle.
As the
battle begins, these messages will appear, one after the other:
xxx: ### / Error Occurred: ##
L1+R1+SELECT x Reset xxx
System Error x xx xxxx
Should you press L1+R1+Select at any time, you're instantly taken out
of
the battle. While you don't gain AP, gil, or experience points
or items,
you don't lose anything, either. Not only can this be used to
bypass
normal battles, but it can be used during boss battles and the game
will
continue as if you had fought and beaten the boss!
This is pure speculation on my part, but I think this is probably some
sort of error checker/debugger that was used by the game's programmers
to test battle sequences, probably to fix up any flaws in the 'Active
Time Battle' system. This seems possible because the number seem
to
indicate your party's Agility compared to the enemies (I think).
And
assuming my translations are correct (assuming, mind you :)) it would
make some sense.
Keep in mind that this may still happen even with the code off.
So,
it's a good idea not to have this code on when you go into a battle.
The best procedure would probably be to put in the codes for the items
you want, then save your game and load it without using this code.
Then, make sure that you don't have any spare items left in your menu
(use them, sell them, or try 're-equipping' them to reduce the amount
that you have--if you re-equip them you'll still keep one, but the
others will vanish). Of course, if you don't want to fight any
battles,
then leave the code activated :)
MATERIA SELECT
8009D0xx - 00yy
-------------------------------------------------------------------------
Well well! Here's an interesting code. It works very much
like the
Item Select code above, except that you have to go into the Materia
Screen. As long as the switch is up, you have an infinite number
of
whatever Materia you've selected. The only bad thing about this
code
is that it will sometimes start off the Materia orbs with 'beyond master'
levels, meaning that you can use all their abilities, but you can't
get
another one by mastering it.
xx = Location where the materia appears on the Materia Menu. You
can
change this number to enter the code multiple
times to have
multiple materia of your choice, but you _must_
use EVEN numbers
(i.e. A0, C4, or 86) or the game may glitch.
Also, if this code
would put a materia over an occupied space
and not a blank one, the
game may freeze or the materia may not appear.
Finally, try to
keep the location range between 8_ and C_
or the game may crash.
yy = Name of Materia:
00 = MP Plus
2E = (glitch)
01 = HP Plus
2F = (glitch)
02 = Speed Plus
30 = Master Command
03 = Magic Plus
31 = Fire
04 = Luck Plus
32 = Ice
05 = EXP. Plus
33 = Earth
06 = Gil Plus
34 = Lightning
07 = Enemy Away
35 = Restore
08 = Enemy Plus
36 = Heal
09 = Chocobo Plus
37 = Revive
0A = Pre-emptive
38 = Seal
0B = Long Range
39 = Mystify
0C = Mega All
3A = Transform
0D = Counter Attack
3B = Exit
0E = Slash-All
3C = Poison
0F = Double Cut
3D = Demi
10 = Cover
3E = Barrier
11 = Underwater <now a real materia> 3F = <no
name, actually Mabarrier>
12 = HP <-> MP
40 = Comet
13 = W-Magic
41 = Time
14 = W-Summon
42 = <no name, actually Reflect>
15 = W-Item
43 = <no name, actually Rifuabu>
16 = <no name, actually Booster>
44 = Destruct
17 = All
45 = Contain
18 = Counter
46 = Full Cure
19 = Magic Counter
47 = Shield
1A = MP Turbo
48 = Ultima
1B = MP Absorb
49 = Master Magic
1C = HP Absorb
4A = Choco/Mog
1D = Elemental
4B = Shiva
1E = Added Effect
4C = Ifrit
1F = Sneak Attack
4D = Titan
20 = Final Attack
4E = Ramuh
21 = Added Cut
4F = Odin
22 = Steal as well
50 = Leviathan
23 = Quadra Magic
51 = Bahamut
24 = Steal
52 = Kjata
25 = Sense
53 = Alexander
26 = <no name, actually Law>
54 = Phoenix
27 = Throw
55 = Neo Bahamut
28 = Morph
56 = Hades
29 = Deathblow
57 = Typoon
2A = Manipulate
58 = Bahamut ZERO
2B = Mime
59 = Knights of Round
2C = Enemy Skill **
5A = Master Summon
2D = (glitch)
89 = (glitch)
* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia
that
you can't normally get during the game. In
the Japanese game,
they were still usable, but their abilities, descriptions,
and
other stats. have been removed/altered in this release.
Note that the Underwater materia has been made into
a
real, usable Materia! It's not used to revive
Aerith, but to
explore more of the underwater areas (and fight
the underwater
Weapon monster).
** Starts off with a variable number of stars (usually missing
the
first eight or stars 3, 6, and 7).
- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command
Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real
Materia.
- However, equipping the '089' materia will raise most of your
stats.
to 255 and your MAX MP to 999, although your HP will be
dramatically
reduced.
- All other codes (5B - FF, excluding 89) are game glitches and
not
real Materia.
Here are materia charts for each of the 'disabled' materia. Please
note
that the abilities/AP levels of these materia tend to fluctuate, even
if
you put these in using the Game Shark, saved your game, and then played
again without the GS codes on. Refer to the 'Main Menu' section
of the
first part of the FAQ for information on Materia descriptions, etc.
These stats are taken from the Japanese version, only because they are
more descriptive. In the American version, none of the Materia
have
names (except for SuichuuKokyuu, which is 'Underwater'), and they have
altered/disabled stats. and abilties. For some reason, the only
two
Materia with abilities that work are Mabarrier and Law (in the Japanese
version, all the materia had an effect except for 'Underwater'
and 'Booster').
-------------------------------------------------------------------------
MABARIA (Mabarrier) - Magic Materia
20000 AP 3 stars
-------------------------------------------------------------------------
¥Þ¥Ð¥ê¥¢
LV1: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
LV2: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
LV3: Mabarrier ¥Þ¥Ð¥ê¥¢
24 Lessens Magic Plus damage
This materia has its own description, Mabaria no.... Although
it is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Mabaria instead of [Mabaria], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (3F).
-------------------------------------------------------------------------
RIFUREKU (Reflect) - Magic Materia
20000 AP 4 stars
-------------------------------------------------------------------------
¥ê¥Õ¥ì¥¯
LV1: Reflect ¥ê¥Õ¥ì¥¯
30 Reflects most magic
LV2: Wall ¥¦¥ª¡¼¥ë
58 Barrier and Mabarrier cast at once
This materia has its own description, Rifureku no.... Although
it is
just like other Magic Materia descriptions, note that the bracket-like
quotes put around most magic spells are not used in this description
(as
in Rifureku instead of [Rifureku], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (42).
-------------------------------------------------------------------------
RIFUABU (Reflect Wave?) - Magic Materia
60000 AP 3 stars
-------------------------------------------------------------------------
¥ê¥Õ¥¢¥Ö
L1: --
-- --
L2: Wall ¥¦¥ª¡¼¥ë
58 Barrier and Mabarrier cast at once
This materia has its own description, Uooru no.... Although it
is just
like other Magic Materia descriptions, note that the bracket-like quotes
put around most magic spells are not used in this description (as in
Uooru instead of [Uooru], sort of).
Status Changes: POWER
-02 MAGIC
+02 MAXHP -05%
STRENGTH -01 MAGIC DEFENSE +01
MAXMP +05%
Find:
Use the 'Materia Select' Game Shark code (43).
-------------------------------------------------------------------------
SUICHUU KOKYUU (Underwater Breath) - Independant Materia
1 star
-------------------------------------------------------------------------
¤¹¤¤¤Á¤å¤¦¤³¤¤å¤¦
Has no description.
It says it's ability is 'SuichuuKokyuu*'
This materia seems to have no effect when equipped, nor does it affect
anything or anyone at any point in the game, as far as I can tell.
Unlike all other materia, it has only one star. I would assume
that
this Materia starts off mastered, but because of the Materia Select
code,
I have way over a million AP and I can't seem to make that number go
down. It could be that you have to master it (just like other
materia)
but then it would be the only materia in the game that starts off with
no mastered star levels.
* The info. box will give the stats. of the last Materia the cursor
was
on should you move it around (unless it was last on an Independant
Materia, in which case it will display 'SuichuuKokyuu' for the
ability
name).
Find:
Use the 'Materia Select' Game Shark code (11).
NOTE: If you want to learn more about this materia, please refer
to the
'Rumors and Speculation' and 'Documents' sections for more detailed
conjecture. For those of you who keep asking, I've been to the
Ancient
City and _nothing_ happens. Believe me, I've experimented with
this
materia in just about every possible way and it doesn't seem to have
any effect in the game.
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HOUSOKU (Law*) - Command Materia
20000 AP 2 stars
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¤Û¤¦¤½¤¯
Has no description.
LV1: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤²
Just like the 'Zeninage' skill of the
'Nageru' materia. Although
it doesn't say it, you also have the
Nageru skill (Throw) in
battle, too.
Find:
Use the 'Materia Select' Game Shark code (26).
* Mr. Kelley points out that this is most likely a joke by the
programmers. 'Law' is what lawyers deal with, and
the listed skill
given for this materia is Coin Toss. As in 'you
have to throw away
your money when dealing with lawyers'.
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BUUSUTAA (Booster) - Combination Materia
90000 AP 5 stars
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¥Ö¡¼¥¹¥¿¡¼
Has no description.
It says it's ability is 'Buusutaa'.
So far, it doesn't seem to affect any Materia I equip it to. From
the
name, though, I'd imagine that it's supposed to increase the range/
effectiveness/power of the Materia that you combine it with or perhaps
increase the amount of AP you earn for that Materia.