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Disc Three




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5 .    D  I  S  C      T  H  R  E  E      W  A  L  K  T  H  R  O  U  G  H
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5 . 1      m a k o u   p i t
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ITEMS IN THIS AREA: Limited Moon, Save Crystal, Guard Source x3, Mind
                    Source x2, Magic Source x2, Elixir x2, Power
                    Source x2, HP Absorb materia, Mega Elixir x4, Hero
                    Drink x3, Mystile, Speed Source x2, Tetra Elemental,
                    Almighty Medicine x2, Vaccine x2, Shield materia,
                    Imperial Guard, W-Magic materia, Counter Attack
                    materia, X Potion x2, Turbo Ether x2, Everything
                    All materia, Luck Source

You'll start off on the deck of the Highwind.  If you'd rather explore
the World Map instead, just go back to the cockpit, talk to the engineer
next to Cid, and choose the top option.  If you haven't noticed it yet,
the Highwind is now rocket-powered.

Before descending into the crater and exploring the Makou Pit, you may
want to pick up Red 13's Ultimate Weapon.  Return to Cosmo Canyon and
climb up to the second floor of the observatory, making sure that Red 13
is in your group beforehand (you can switch characters at the Save Point
near the Tiger Lily Arms Shop if you need to).  Buugen Haagen is lying
on his couch, and he is about to pass away.  He chats with Red 13 for a
while, then dies.  Back at the bonfire, Red 13 rejoins his companions,
and now has the Limited Moon in his inventory.  Also, if you haven't
gotten either of the 'optional' characters yet (Yuffie or Vincent), then
now would be a good time to add them to your party.

When you're ready to explore the Makou Pit, land the Highwind and go
out to the deck.  You can talk to the man out here to change party
members (he'll automatically ask you every time you return to the
Highwind).  Climb down the rope ladder to reach a new area, then head
southwest.  In the next screen you'll be given an option: pick the
bottom one to turn back or the top one to descend into the pit.  After
hopping down the steps, you'll see a cavern entrance.  If you go inside
it, it merely returns you to the last area, in which you can climb up
the stone column and make your way back to the Highwind.  Otherwise,
simply follow the path as it winds it's way down into the ground.  Don't
worry should the ground crumble away since you can jump over the gaps.
The first chest you find contains a Save Crystal.  It can be used once
while in the Makou Pit to create a Save Point.  Considering that there
are no Save Points at all in this level, the Save Crystal is a handy
item to have.  The next chest you find has a Guard Source in it.

In the next area, you can climb the silver parts of the ledges by
pressing O when you are standing near them (a message appears prompting
you to do this).  Go to the right and hop down the 'steps'.  The first
chest you find has a Guard Source inside of it.  Be sure to make your way
to the next chest and not explore the edge of the ledge below the chest
you just opened or you'll jump down to the bottom and will have to
climb all the way back up again (although you'll be doing that at some
point anyway, so it's no big deal).  In the second chest is a Mind Source.
You can now either climb back up and get the rest of the chests, or
continue searching the Makou Pit and get the chests when you are coming
back out (assuming you want to make more than one journey into the Pit).
To get the chests, climb up the ledge to your left (you're at the
bottom of the screen, remember?)  Go all the way to the left and climb
up two ledges, then walk to the right to find another chest containing
a Magic Source.  Go left again, go up to the next ledge, then go to the
right and climb up again.  Walk all the way to the right, climb up the
tall ledge, then head left to find a chest holding an Elixir.  From
there, walk up to the next ledge, go to the left, and climb up the
silver part to arrive at a chest that has a Power Source in it.  If you go
to the right, you'll find an HP Absorb materia just past a large rock.
Finally, jump back down, go to the right, and climb up the ledge to
reach the top again (you can jump to the top ledge from here and exit
the Pit by going back up the spiraling passage).

If you head south from the bottom of the screen, you'll arrive at a large
chamber pocked with holes.  Walk to the right until you fall down a
level, then go left to uncover a chest (inside is a Mind Source).  Go to
the edge of this ledge, turn around, and press O to juMP Plus to the upper
ledge (just like in the last area, you'll be prompted to jump whenever
you are near a ledge ending).  Head left until you fall down, then go to
the right and step into the hole by pressing up.  Beyond the opening is a
treasure chest containing a Mega Elixir.  Go back out again and walk all
the way to the left and you will fall down to a new level (since you
can't see Cloud, move left or right until he falls).  Run to the right in
order to find a chest, which has an Hero Drink inside of it.  Walk
to the left and enter the hole.  As you walk along the adjoining path,
stop to open a treasure chest to your left which holds a Guard Source, and
go through the hole that's a little farther up to reach a chest with a
Power Source inside it.  Go back out the hole and keep climbing to reach
an opening that deposits you back at the top of the screen.  To get back
down to the bottom, run to the right until you drop down, press right
again to fall a second time, and enter the hole.  The passage beyond it
leads to another hole; press left to fall down it (if you want to get
back up, just climb the ledges to your left).  Then walk to the left
until you fall, and walk right to fall again.

Here, climb down the two stalagtites in order to reach the ground where
your friends are waiting.  Each one asks you which path they should take,
the left one (top option), or the right one (bottom option).
Furthermore, you may have certain characters join you, or you may be
asked to make a new group (and you may not have many characters to pick
from).  Unfortunately, I really have no clue as to how this part of the
game works even after playing through it numerous times.  (Yes, that
means that you should still treat this whole paragraph as a NSS :))

Take whatever path is available to you (you'll get a message if you can't
go in that direction).  Refer to the LEFT PATH or RIGHT PATH sections
depending on which one is available to you.  Note that once you reach the
PLACE OF GATHERING, you can go back and explore all the areas freely
(remember that because you may be approaching an area from a different
location, you may have to do it in a different order.  For instance, you
can tackle the LEFT PATH: LOWER ROUTE area from either the top or bottom,
so take note while playing (and no, I'm not going to write out the
section backwards and forwards, just figure it out yourself depending on
where you're going!)

RIGHT PATH
You'll find yourself on a column of stone.  Follow the winding path that
leads along the column.  Eventually, you'll reach a gap in the path.
Pick the top option to jump down to the area below, or the bottom option
to turn back.  When you land on the ground, look to your right for a
chest containing a Mystile.  To your left is a green Elixir.  Take it
and continue along the path until you reach a broad, gray area.  Here,
there is a treasure chest to the north containing a Speed Source.  If you
look to the south, wedged between several broken structures is another
chest that has a Tetra Elemental inside it.  Go back to the main path
and head east, then north.  Here, the path splits to the north or the
west.

Take the west branch and it'll lead to a dead-end where there is a chest.
Iniside it is a Mega Elixir.  Retrace your steps and keep going north;
just to your right will be a chest that also has a Mega Elixir inside of
it.  If you keep going north, you'll arrive at a bridge made of curving
bones.  Work your way down it and you'll arrive at the PLACE OF GATHERING
(see below).

LEFT PATH
In this room, your teammates will each ask if you should take the upper
(top option) or lower (bottom option) route.  Pick accordingly, and refer
to the UPPER ROUTE and LOWER ROUTE sub-sections depending on what you
chose.  You may be prompted to make a new party yet again after you have
decided on the route you will take.

LEFT PATH: UPPER ROUTE
Hop down onto the branch-like structure, run to the right, and when you
can't go any further, press Up to jump to another branch.  From here, go
right to reach a chest containing a Magic Source.  Now, hop back to the
first branch and go left, then north.  When you reach the edge, Cloud
will jump onto the nearby rocks.  Walk north along the path and Cloud
will dive in the water and jump out on the other side of the screen.  If
you walk to the left, then go north, you'll arrive at a chest which has
an Remedy within it.  Head right, but take the upper branch
(go east, then north) in order to arrive at a new area.

Here, head to the far right to find a chest which contains an Ei x no
Kusuri.  Then take the upper path and run all he way to the left.  If
you go a little ways to the north, you'll see a chest; it has a Vaccine
in it.  To the right of the chest is a large rock; walk in front of it
and you'll see a path that leads up to the top of the rock, where a
green materia is lying on the ground (Shield).  Take it and walk to
the left, then press Down to descend the rock face.  Cloud will jump
into the water and pop out again near a treasure chest (Imperial Guard).
After opening the chest, keep pressing Down and Cloud will dive into the
water again and end up on the other side of the screen.  From here, run
south and then east to reach yet another unexplored area.

This area is full of green shrubbery and stone tiers.  Walk to the left
in order to work your way down the tiers, but then go to the center of
the screen and walk north until you're right beneath the shrubbery.
There is a small dot here; press O to examine it and you'll find that
it's the W-Magic materia.  From here, work your way down to the
shining light (go south, then east).  There is a patch of darkness in
the light--examine it and you'll get the Counter Attack materia.  Now,
walk west and then north to find a cave entrance.  It leads to the
PLACE OF GATHERING (see below).

LEFT PATH: LOWER ROUTE
Hop down the stone columns and investigate the chest to your left to
find an Remedy.  Head to the right and hop up the stone
columns to arrive at a chest that has an Elixir inside of it.  Then
go back to the first treasure chest and press against the bottom of
the ledge.  You'll hop down to a column where there is a chest
containing an X Potion.  Make your way to the southeast.  In the next
screen, hop down the stone columns and then go to the left to find a
chest with an Turbo Ether in it.  Then follow the path east and north.
There's another chest here and a Vaccine is inside it.  Walk to the
west, then follow the path south and hop across the columns.  When you
reach the bottom of the screen, run to the south.

In this area, go to the right and press down to hop down to a small
ledge.  Below is a larger ledge and a green chest (X Potion).  Walk to
the left across the thin stone bridge, drop down a level, then keep
going right until you see some stone 'steps'.  Go down them; to the
left is a green chest containing a Turbo Ether.  If you walk to the
left, you'll jump down to a low ledge.  Nearby, there is a ball
floating in the air.  Hold Up in order to jump from a small ledge to a
larger ledge, and when you get near the ball, tap O repeatedly.  If you
timed it right, you'll be able to take the ball, which is actually the
Mega All materia.  If you missed it, just press left to
jump back down to the lower ledge and then try again.  You can only get
the materia while jumping to the small ledge, not while jumping from
the large western ledge.

Once you've gotten the materia and are on the large ledge, walk to the
other end of it.  There's a chest here (Speed Plus Source).  Now walk to
the south and press against the edge to jump down to a lower area.  Keep
walking south and you'll reach the PLACE OF GATHERING.

PLACE OF GATHERING
On the right side of this chamber is a chest containing a Luck Source.
Follow the path as it curves around until you reach a set of stone
steps.  Your friends will show up here.  Depending on where you told
them to go earlier, they may or may not have items to give you.  Talk
to each one of them to get an item (or not), then approach the stone
steps.  Pick the top option to go down them or the bottom option to
stay where you are.  Once you pick the top option, you can't go back,
so feel free to choose the bottom option and then leave this area from
the upper ledge (walk to the left) if you have more exploring to do.

Once you've chosen the top option, assemble a new group.  You'll leap
down the steps and arrive at the lowest levels of the Makou Pit (home
not only to Jenova and Sephiroth but also to massive slowdown).  Simply
jump from floating ledge to floating ledge, working your way towards
the bottom of the screen.  In the second screen, make your way to the
central island of rock, where the final form of Jenova will appear and
attack you.

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BOSS TIPS: JENOBA*SYNTHESIS  <Jenova Synthesis>    (can't see her stats.)
           JENOBA*SYNTHESIS B  <Jenova S. B>   LV: 61  HP: 10000  MP: 600
           JENOBA*SYNTHESIS C  <Jenova S. C>   LV: 61  HP: 8000   MP: 600

Start the round by using Haste and Barrier on yourselves, then use Enemy
Skills and Summon Materia to dish out damage.  The tentacle-like arms
will droop and become useless after you've attacked them long enough,
but they regenerate with some HP if you don't kill the boss quickly, so
use high-level spells (Ultima or Inseki) to take them out and injure
Jenova at the same time.  When she is about to die, a message appears
and starts counting down the rounds from 5; if you don't kill her by the
time it reaches zero, Jenova Synthesis will cast Ultima.  For the second-
to-last boss, this is an easy battle. She has very weak physical attacks
(500-800 damage), and not much else. If you want to conserve MP, you can
take out the boss using physical attacks with little injury to yourself.
If she does cast Ultima, the battle ends, but you get no EXP, GP, or AP,
so try to kill her as quickly as possible.
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After the death of Jenova Synthesis, the ground will break up and Cloud
and his friends will awaken to find themselves floating in space.
Sephiroth makes his final appearance here, floating next to the core of
the Makou Pit.  You'll get to make a new party*, then the battle with
Sephiroth will commence.

* Apparently, the number of teams you can make is determined randomly.
  The first time I played this game, I was able to make two parties,
  but since then I've been able to make just one party or three parties
  (the third had only two members, since you only have 8 characters).
  For a time, I thought this was based on the paths you took when you
  talked to your friends at various locations in the Makou Pit, but I
  guess it is simply a random occurence after all.

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BOSS TIPS: RIBAASU SEFIROSU  <Reverse Sephiroth>   (can't see it's stats)
           RIBAASU SEFIROSU B                  LV: 61  HP: 2000   MP: 400
           RIBAASU SEFIROSU C                  LV: 61  HP: 10000  MP: 400
           RIBAASU SEFIROSU D                  LV: 61  HP: 4000   MP: 400
           RIBAASU SEFIROSU E                  LV: 61  HP: 4000   MP: 400

Use Wall and Haste on yourselves (maybe even Regen), then use your best
attacks against Sephiroth, like Coin Toss, Ultima, and summon spells.
Every time you kill a few of of it's body parts, you'll be asked if you
want to switch to another team (left option to switch, right option to
keep using the current party).  In this case (if you have more than one
team), you'll find that only one team can damage the yellow orb (part C)
of Sephiroth's body.  Once part C is sufficiently damaged, you'll get a
message stating that Cloud can now attack part C as well, so switch back
to him and attack Sephiroth.  Once part C is destroyed, kill off the
rest of the body parts.  If you only have one team, all you can do is
attack.  The number of teams you have will affect the strategy used
against this boss, so keep that in mind when attacking*.  I'm not exactly
sure about this, but: Sephiroth will gain more HP and MP in proportion
to Cloud's experience level, and using the Knights of Round materia
will _usually_ kill Sephiroth.  If you more than one team, keep in mind
that the battle will end if even one team is killed.  And interestingly
enough, the number of times you've used a summon materia resets when you
switch to a team and back.

Sephiroth can heal himself using a technique called Reverse Energy, and
he can use it to bring defeat body parts back to life.  Among his attacks
are Graviga, an explosion attack that causes 1500+ points of damage, a
fire ray emitted from his chest that inflicts 1700+ damage, and a 'Fallen
Angel'-type attack that reduces all party members' HP to one point.

* I'm saying this because one time I was able to kill Reverse Sephiroth
  before receiving the message to attack part C.
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Once Reverse Sephiroth has been defeated, Sephiroth shows up in a new
form.  You always fight him using the team that Cloud is a part of.

_________________________________________________________________________
BOSS TIPS: SEEFA SEFIROSU  <Seraph Sephiroth>      (can't see his stats.)

Looks like Square couldn't bother creating a new end boss, could they?
Seraph Sephiroth can cast Slow, Flare, Break, Doom, and Dispel (Dispel
will affect all members).  Other attacks include Shotgunnova (a 'summon'
style spell that inflicts 1100-2200 damage to all allies; it causes
confusion and silence), Pyro Holes (a laser attack causing 3700-3800
damage), and Dein (ring-shaped flares break apart the ground and cause
1200-1300 damage to all members.  His sole physical attack is a wing
slash that causes upwards of 5000 damage points.  Sephiroth can fly
around, too, preventing some characters from using certain skills or
attacks against him.

Use Wall on yourself, and then heal, revive, and fix status ailments
with the Angel's Whisper Enemy Skill.  Haste yourselves and use physical
attacks, your best summon materia, and Ultima.  You can even use Coin
Toss or Throw if you want.  Seraph Sephiroth isn't easy to kill, but
he's certainly no challenge, even if you have low levels.  There's only
one thing to watch out for: if Cloud's level is at 98-99, then Sephiroth
becomes monsterously powerful and much harder to kill.
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After a brief automated sequence, Cloud fights Sephiroth one last time.
I'll leave this up to you...I doubt you'll lose!  My time was 6:20 the
first time around, and 1:30 for the rewrite.